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Quake 2 concept art
Quake 2 concept art













quake 2 concept art

We contracted a very good production design artist to help with the environment concepts for QUAKE 2, but for the most part, conceptual art and production design comes from one of the three artists here at id. This is the basis upon which we build models, create map textures, or skin characters. Our team begins the art process with a solid production design and tons of sketches. Adrian Carmack, Kevin Cloud, and I created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together. The strength of the three-man art department at id comes from experience, hard work, and talent.

quake 2 concept art

Sure, we each have our particular strengths and weaknesses, but in the end, any of us can do any aspect of the art needed for the game. That is, no real distinct lines of responsibility exist among us three artists (other than the fact that fellow artists Kevin Cloud and Adrian Carmack - along with programmer John Carmack – also happen to own the company) because we work together so well as a team. As in nearly all aspects of the company, the art department at id Software runs on pure synergy.















Quake 2 concept art